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Skinned Mesh Character Animation Programming

This is a series of tutorials that presents reads step by step creating character animations. It introduces the data structure of skinned data including skeletal hierarchy, animation clip, key frame, and animation controller. Utilizing XNA content pipeline,animation blending, and some advanced animation issues, such as animation blending, multiple animation, key events, and IK are also be introduced in coming articles.

Download the article (Part I, Approx. 1M)
Download the zip file (part I, Approx. 1.3M)

Download the article (Part II, Approx. 433k)
Download the zip file (part II, Approx. 9.2M)

Download the article (Part III, Approx. 162k)
Download the zip file (part III, Approx. 1.9M)
 

Realistic Water

This demo demonstrates rendering realistic water with ripples and environment  reflection. This demo uses an cube map and projects the environment onto a sky sphere. A 3D water texture is applied to a plane representing the water surface.

Download the zip file (Approx. 8MB) now.